Thursday, October 28, 2010

Join us in San Francisco for SEGA’s next Community Event!


Hey everyone!

Even if you can’t make our Sonic Colors event in New York next week, we’ve got something on the west coast coming up right after!

Some of you may remember that last year, right around this time, we held SEGA’s first ever Community Event here inside SEGA of America HQ in San Francisco. It was all about Phantasy Star Zero then, and this year we’re making the event even bigger – and featuring Valkyria Chronicles II, Phantasy Star Portable II, and Sonic the Hedgehog 4 as our big games of the night!

What: A special, free event open to the SEGA Community! Bring your own PSP and your copies of PSP2 and Valkyria Chronicles 2!

When: Friday, November 12th, from 5:00 PM – 9:00 PM

Where: SEGA of America (directions below)

Who: You! And a friend. (Or three) The event is free and open to the public, but we only have room for around 50! You can reserve your spot here on the blog via the comments, so make sure to do so asap!

What to bring: Your PSP and a copy of Phantasy Star Portable 2 / Valkyria Chronicles 2! If you don’t own a PSP or the games, just let us know and we’ll get one for you to use!

Dinner: Provided by SEGA!

For more information Click Here There are still 20 spots open

Saturday, October 2, 2010

3DS Update

"CHIBA, Japan — Nintendo slashed its earnings forecast by more than half today after announcing that its 3DS game machine, packed with glasses-free 3D technology, won’t be ready to go on sale for Christmas.

Nintendo now expects 90 billion yen ($1 billion) in profit for the year through March 2011, down from an initial projection of 200 billion yen ($2.4 billion) profit.


The 3DS will go on sale in February in Japan, and March in Europe and the U.S., missing the year-end shopping season, a critical time for all game-makers to rake in profits.


Kyoto-based Nintendo had promised the 3DS for sometime before April next year, and so the announcement is not technically a delay. But its forecasts had assumed the machine would on be on sale sooner.


Nintendo said the strong yen, which reduces profits from overseas sales when brought back to Japan, and the timing of the 3DS launch were behind its decision to lower projections for the fiscal year.


For the year through March 2011, Nintendo expects to sell 23.5 million DS machines, including 4 million 3DS, down from its earlier forecast for 30 million. It sold 27 million DS machines the previous fiscal year.


The latest revision shows that even Nintendo, which has stood up fairly well among Japanese exporters in hard times, is getting battered by the surging yen. Nintendo had counted dollar trading near 85 yen. The dollar has recently dived below 85 yen.


Nintendo President Satoru Iwata said 3DS will cost 25,000 yen ($300) in Japan, where it will hit stores Feb. 26. Overseas prices and specific dates will be announced later.


Hirokazu Hamamura, president of Enterbrain, a major Tokyo game-industry publisher, said he was surprised by the release date because of widespread rumors the 3DS would hit stores in time for year-end and New Year’s — a booming shopping time in Japan because children get cash gifts from relatives during the holidays.


He said Nintendo is likely taking time to perfect the technology, as well as giving more time to outside software developers to come up with games.

“There is an element of awe in 3D that’s really important for games. They are all about entertainment,” Hamamura said.


The portable machine looks much like the DS machines now on sale, and has two panels. The top panel shows 3D imagery, giving players a relatively immediate illusion of virtual reality — such as a puppy licking the screen that appears to live inside the machine.


The 3D games don’t require the special glasses that are needed for 3D theater movies or 3D home-console games like rival Sony’s PlayStation 3. They also don’t need 3D TV sets.


Iwata said the drawback for 3D technology was that the appeal of the feature can’t be conveyed easily in TV or magazine ads.


Fears have also been growing about the health effects of too much 3D as some people have gotten sick looking at 3D movies or playing 3D games.


“We are not taking the success of the 3DS for granted,” Iwata told reporters at Makuhari Messe hall in this Tokyo suburb. “The value of the 3-D experience can be understood only by getting people to try it out.”


Nintendo said that several 3D games were in the works including its trademark Super Mario games and “nintendogs + cats.”


Outside game developers were also preparing products, such as a 3DS “Biohazard” from Capcom.


The 3D handheld version of “Metal Gear Solid,” from Konami Digital Entertainment, shown to reporters on the machine as a demonstration movie, but not in playable game form, presented vivid animation of jungle scenery, buzzing bees and a warrior’s hands, all in 3D, inside the tiny screen.


The 3D feature is adjustable by a button at the side so players can choose the amount of 3D razzle-dazzle they want.


Nintendo said that wireless technology packed in the 3DS will allow owners to automatically communicate with passersby who also have 3DS, allowing them to trade avatar figures and combat each other in fighting games.


Nintendo did not disclose details of the wireless technology, but Iwata said it was beefing up connectivity for 3DS at Japanese fast-food chains, train stations and other spots for social networking as well as gaming.


Nintendo was among the earliest developers of 3D technology. Its Virtual Boy, which went on sale in the 1990s, bombed, partly because of the bulky headgear required as well as the image being all red.


Iwata acknowledged that failure but said the company had learned from past mistakes.


“Players will be able to move freely around in virtual gaming space with our new 3D,” he said."